Unity 3.5
Built-in LOD management via LOD Groups.Lightmap baking works for LODed models. The lightmapped objects use a surface transfer algorithm similar to normal map baking.
Unity 3.5 is one of our biggest releases to-date. It’s
packed full of new features and improvements that we think you are going to
love.
Shuriken Particle System
Built-in Pathfinding
Upgraded Occlusion Culling & new
LOD
Google Chrome Native Client
deployment
Linear Space Lighting and HDR
Major New Features
Adobe Flash: Final version of 3.5
supports a preview of publishing to Adobe SWF format, otherwise known as Flash
Export.
New Particle System -
"Shuriken".
Edit, view and playback control in Edit Mode.
You can manually scrub time to inspect and fine-tune the particle system using the Scene View playback controls.Module-based: Each particle system has several modules that can be enabled to control color, size and movement of particles.Groupable: It is possible to group / compose several particle systems in a hierarchy and their playback will behave as one particle system.
Built-in curve editor for easy curve editing.
Edit, view and playback control in Edit Mode.
You can manually scrub time to inspect and fine-tune the particle system using the Scene View playback controls.Module-based: Each particle system has several modules that can be enabled to control color, size and movement of particles.Groupable: It is possible to group / compose several particle systems in a hierarchy and their playback will behave as one particle system.
Built-in curve editor for easy curve editing.
Pathfinding and avoidance sub-system
added.NavMesh: Path-finding API. Bake
navigation mesh with markup areas.NavMeshAgent: Character navigation.
Avoidance system.OffmeshLink: used to create
arbitrary connections between NavMesh polygons.
Built-in LOD management via LOD Groups.Lightmap baking works for LODed models. The lightmapped objects use a surface transfer algorithm similar to normal map baking.
Asset Cache server.Assets imports are shared between
project folders and users. Switching Platform takes minutes instead of hours on
large scale projects. Grabbing changes from other team members is almost
instant.
Built-in HDR support and adaptive
tonemapping.
The 3.5 image effects package comes with adaptive tonemapping, bloom and depth of field image effects that are optimized for HDR.Multithreaded rendering.Most of rendering & driver overhead is put onto another CPU core on multicore systems.You don't have to do anything, it just works!Currently only on PC / Mac / Xbox 360; and not in the web player yet.
The 3.5 image effects package comes with adaptive tonemapping, bloom and depth of field image effects that are optimized for HDR.Multithreaded rendering.Most of rendering & driver overhead is put onto another CPU core on multicore systems.You don't have to do anything, it just works!Currently only on PC / Mac / Xbox 360; and not in the web player yet.
Light Probes, which allow for using
baked lighting on characters and other dynamic objects.
Directional Lightmaps.
Generic external version control
(.meta files) is now available in the free version.
Google Native Client is now
supported
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