Maxon has launched Cinema 4D Release 13, the next generation of its 3D motion graphics, visual effects, and animation software. The upgrade is due in September, and features new character tools, integrated stereographic capabilities, streamlined multi-artist collaboration and physical rendering.
As
before, Maxon offers four versions of Cinema 4D: Prime, Visualize, Broadcast
and Studio. Not all of the new features appear in every release.
Maxon
says that creating photorealistic images is easier than ever with the new
physical render engine. Based on real camera properties, this additional render
engine accurately calculates 3D motion blur, depth of field, and lens distortion
based on the focal length, aperture and shutter speed of the camera. Users can
efficiently create translucent materials such as milk, skin, and wax with a new
subsurface scattering shader included with both the new Physical Render and
Cinema 4D’s standard render engines. Users can also now achieve higher quality
anti-aliasing using the Mitchell and Gauss algorithms.
The
new Shared Image Sampler is designed to save lots of render time by combining
sampling for multiple effects such as motion blur, depth of field, area
shadows, ambient occlusion, and blurry reflections. Sample options allow users
to specify a fixed number of samples, apply an adaptive number of samples based
on the geometry and shading complexity, or progressively render each frame within
a given number of passes or amount of time.
Stereoscopic
capabilities include stereoscopic camera conversion, which lets users convert
any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera.
Stereo images can be previewed directly in the 3D editor using Anaglyph,
Interlaced, Shutter, or Side-by-Side methods.
Stereo
rendering options allow artists to render the merged stereoscopic image or
separate images for each individual camera to create a true 3D experience.
Users can also review animated stereo renders, adjust parallax, and export
renderings as merged or individual stereoscopic files.
The
new suite of character animation features are designed to simplify the process
of building a rig, eliminating technical hurdles and allowing artists to
quickly animate characters of all types. The new Character object includes an
auto rigger, which simplifies the process of building a rig and applying it to
a character. The CMotion System allows users to create their own or apply
preset parametric walk cycles based on cyclic motion. Users can make characters
walk along a spline and over terrain, or even manually place footsteps.
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