Unity 3D 3.4 Cracked Version Incl.Crack

Unity 3.4
Allegorithmic Substance Integration

Assign and adjust procedural textures right in the editor or at runtime
Stream huge levels with textures only taking up a few Kb
Bake to normal textures and materials for mobile devices





Editor Improvements for more efficient game development


User-assignable Scene View icons
Modifiable primitive colliders
Per-component gizmo collapsing


Allegorithmic Substance Integration: 

Native support for Allegorithmic procedural Substance materials.
Tweak and change exposed substance parameters right inside of Unity.
Change substance parameters at runtime on PC and Mac.
Gain major file size savings due to the compactness of procedural textures on PC and Mac.Bake substances into regular textures and materials on mobile platforms.


Gizmo and Icon Management: 

Scene View icons for game objects and script assets can now easily be assigned by using the new Icon Selector opened by clicking on the icon in the Inspector.
Rendering of gizmos and icons can now be controlled using the new 'Gizmos' drop-down window found in the toolbar of the Scene View and the Game View.
Toggling of gizmos is linked to the collapsed or expanded state of the corresponding components, making it simple to only see the gizmos you need.
Support for setting a world size to render all icons with makes it simple to only see nearby icons.


Scripting Execution Order

Unity now gives you explicit control over the execution order in your scripts. Awake, OnEnable and Update calls are sorted by execution order. Execution order can be defined on a ‘per script’ basis in an easy-to-understand dialog.


Downloadable content with caching for complete scenes and asset bundles

Caching now works on all platforms. PC/Mac Standalone players and iOS/Android players have access to a 4 GiB dedicated cache for each application. The webplayer has a 50mb shared cache. A larger application-specific WebPlayer cache can be acquired from Unity Technologies. Caching of course greatly improves loading time not only due to the removed download, but also because the cached files are stored already decompressed on disk. Using the caching feature also greatly reduces memory usage since Unity doens't need to keep any additional data in memory. It is strongly recommended that you always use the caching API for large assets.


Windows OS
Mac OSX

No comments:

Post a Comment