Autodesk
3ds Max modeling, animation, and rendering software comes in two versions:
Autodesk 3ds Max for game developers, visual effects artists, and motion
graphics artists, and Autodesk 3ds Max Design for architects, designers,
engineers, and visualization specialists.
MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
And more….
Autodesk 3DS Max Design 2013 Maya 2013 - Incl.Keygen - Windows OS
Autodesk 3DS Max Design Maya 2013 - Incl.Keygen - Mac OSX
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
And more….
Autodesk 3DS Max Design 2013 Maya 2013 - Incl.Keygen - Windows OS
Autodesk 3DS Max Design Maya 2013 - Incl.Keygen - Mac OSX
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