Autodesk 3ds Max software provides a comprehensive 3D modeling,
animation, rendering, and compositing solution for games, film, and motion
graphics artists. 3ds Max 2014 has new tools
for crowd generation, particle animation, and perspective matching, as well as
support for Microsoft DirectX 11 shaders.
Vector map support - Get new support for vector
maps.
Populate crowd animation -& Generate believable human
motion.
Augmented particle flow system - Create better physical
simulations in less time.
Improved viewport performance - Get better interactive
and playback performance.
DX 11 viewport rendering - 3ds Max now supports DirectX
11 shaders.
Perspective Match - Place CG elements into photo
backgrounds.
2D Pan and Zoom - 2D pan and zoom does
not affect camera position.
3ds Max 2014 features a new
Populate tool set for automatic crowd generation, an augmented Particle
Flowtoolset, and a more powerful viewport that now supports Microsoft DirectX
11 shaders.Populate (above) allows artists to bring worlds to life in a few simple steps, with the new crowd animation feature set in 3ds Max 2014. Offering high-level control of plausible human animation, Populate enables artists to generate moving or idle crowds within selected areas of a scene – which Autodesk says is mainly aimed for architectural presentations or film
Autodesk has unveiled the latest
version of its 3D modelling, animation and rendering suite, 3ds Max 2014.
3ds Max 2014 features a new Populate
tool set for automatic crowd generation, an augmented Particle Flowtoolset, and
a more powerful viewport that now supports Microsoft DirectX 11 shaders.
Artists can now take advantage of
Microsoft's DirectX 11 software to help create and edit high-quality assets and
images in less time, with new support for DirectX 11 shaders in 3ds Max 2014.
In addition, a new API exposes DirectX 11 capabilities in 3ds Max with HLSL
(High Level Shading Language) support.
In 3ds Max 2014, the power and
flexibility of the Particle Flow system has been enhanced to help motion
graphics artists and visual effects specialists create more sophisticated,
realistic, and customised physical simulations in less time.
The
new Advanced Data Manipulation toolset enables artists to create customized
Particle Flow tools from different combinations of up to 25 different
suboperators. With the new mParticles module for the MassFX simulation system,
artists can simulate natural and man-made forces, create and break bonds
between particles, and collide particles with each other and with other
objects. The new Cache Disk operator offers the ability to precalculate and
store Particle Flow simulations as separate files on disk, while the Cache
Selective operator enables artists to cache only certain types of data – both
helping to facilitate faster iterations. And finally, a set of Particle Flow
‘Freebies’ from Orbaz Technologies: Camera Culling Operator, Camera IMBlur
Operator, Copy Out Test, Display Script Operator, Stop Operator, and Stop
Gradually Test is now included by default.Autodesk 3DS Max 2014 - Included Keygen
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