Cinema 4D Studio R13 with All Modules Incl.GSG Kits




Maxon has launched Cinema 4D Release 13, the next generation of its 3D motion graphics, visual effects, and animation software. The upgrade is due in September, and features new character tools, integrated stereographic capabilities, streamlined multi-artist collaboration and physical rendering.








As before, Maxon offers four versions of Cinema 4D: Prime, Visualize, Broadcast and Studio. Not all of the new features appear in every release.



Maxon says that creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field, and lens distortion based on the focal length, aperture and shutter speed of the camera. Users can efficiently create translucent materials such as milk, skin, and wax with a new subsurface scattering shader included with both the new Physical Render and Cinema 4D’s standard render engines. Users can also now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms.


The new Shared Image Sampler is designed to save lots of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion, and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time.


Stereoscopic capabilities include stereoscopic camera conversion, which lets users convert any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera. Stereo images can be previewed directly in the 3D editor using Anaglyph, Interlaced, Shutter, or Side-by-Side methods.


Stereo rendering options allow artists to render the merged stereoscopic image or separate images for each individual camera to create a true 3D experience. Users can also review animated stereo renders, adjust parallax, and export renderings as merged or individual stereoscopic files.


The new suite of character animation features are designed to simplify the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types. The new Character object includes an auto rigger, which simplifies the process of building a rig and applying it to a character. The CMotion System allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Users can make characters walk along a spline and over terrain, or even manually place footsteps. 








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